Palworld is the culmination of every game I’ve ever loved

 p AlworldPalworld develops like a bad dream of a ton of my favorite and most played video games.

Riding a legendary deer, I jumped into its vast universe and began gathering cartoonish creatures, much as in a Pokémon game. There are moments when these battles with the creatures feel really intense; the fighting itself is similar to a first-person shooter in which I fire monsters and roll around to avoid their strikes, much like in a game similar to Souls. Once I've captured animals like, for instance, an enormous dinosaur that resembles a rubber toy, I understand Much like me in Minecraft, my character has to eat. I'm lucky that the food I prepared in my base and scavenged hasn't gone bad yet. I eat it quickly and am ready to go. Exactly like in The Legend of Zelda: Breath of the Wild, I jog over a section of a forested forest to reach a new waypoint in the vast natural world. 

Because Palworld incorporates features from so many various games and genres, it might be a bit too much and too overwhelming for some. The CEO of Pocketpair, the Japanese independent studio that made the game, agrees that it feels like something of a marvel that the game even runs on a basic level. Palworld, who called the creation of the platform a "miracle." But because my taste in games has been mostly influenced by shows like Fortnite, The Legend of Zelda, Minecraft, and Pokémon, Palworld's weird mishmash of games feels like it was built just for me.


Palworld begins with a tutorial that leads players to the first boss battle and serves as an expanded to-do list. Gradually, I have advanced from simply picking up objects from the floor to creating goods and gathering resources. I have also automated multiple resource collection operations by consistently improving my bases and using my Pokémon-like Pal creatures. I explore the game's overworld while popping popcorn between managing my base and catching Pals.


The method I catch and play with my friends in the game doesn't feel all that sinister or transgressive, at least not in the manner the game's advertisements implied, although making my friends work is an inevitable aspect of the game. Although I can fire Pengullet, my adorable penguin-like pal, from a rocket launcher and it will explode like a bomb, the cartoonish style of the game leans more toward hilarity than violence. Since I need Pals to work, Palworld isn't really graphic, and it doesn't appear to encourage mistreating them too much. In fact, I discovered how it's systems Although there isn't any specific commentary on the link between the animals and the player character in the game's script, it is refreshing to clearly highlight that relationship.

When I initially unleashed Relaxaurus, the large stupid rubber dinosaur I had previously captured, onto my base, I just yelled at the sight of it utterly dwarfing all the Pals and staring at them blankly with an expression that said, "I have exactly two brain cells and I am using them."To water your damn berries, both of them. Then there's Depresso, a gloomy cat that needs chemical stimulation all the time. To give it a "caffeine inoculation," press F. Despite its relative lack of utility, I wound getting keeping one in my party for the duration of the game because it's such a great bit. The many cute animals in the game have won me over with small touches like the hug animation, which has my character putting their whole head into a slime monster's wide-mouthed grin.


Additionally, these Friends are essential to the game's advancement. Palworld offered extra experience points to players who caught the first ten examples of a certain species of Pal, so I was motivated to catch as many of them as I could. To put things in perspective, creating things might only net you six or so experience points, yet spending a few minutes going after a weak level 4 Lamball could net you up to 500 experience points. A hugely significant part of the game is leveling up your character since it allows you to improve attributes like attack, health, and stamina and unlock new blueprints to develop essential technologies for your base and develop recipes. For instance, leveling up the base requires you to unlock a generator, which you cannot access until you are level 26.

Progress feels mostly restricted to the quantity of Pals I can catch, which is correlated with the quantity and type of Pal spheres I can create to catch them, as I need to catch a lot of Pals to level up my character. Palworld's advancement system works in a cascading fashion, requiring specific types of ore to be created to make Pal spheres. which further calls for me to level up or set up mines on my base to construct a second base to mine a particular ore, which calls for specialized technology to maintain my pals' happiness and productivity. After I create the appropriate spheres, I may go explore the area and try to catch as many Pals as I can.


As a result, Palworld's advancement isn't very adaptable. I occasionally wanted to concentrate only on exploring or finding Pals, but those activities wouldn't advance my character's level or bring me the resources I required. To advance, I had to put a lot of effort into creating spheres and upgrades that would let my player character discover new areas with new friends and earn me more experience points. This advancement mechanism also gives a potentially unmanageable game an overall sense of structure, even if it involves so many different forms of gameplay. However, it could feel restrictive if someone wanted to focus on a specific aspect of the game.

Many players criticized Palworld in the early going after its debut for what they saw as a lack of creativity. There is no denying that the game is influenced by a few of the titles I mentioned at the beginning. However, Palworld does more than just appear to be a simple copy-and-paste of game themes. Rather, it seems as though the designers have incorporated elements from numerous games I grew up with into a rotating door of diverse gameplay that culminates in a cohesive whole.

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The wonder of Palworld is not so much its widespread appeal as it is its very existence.

Palworld has sparked an interesting but disorganized discussion about animal abuse in video games.


In actuality, Greg is Palworld's most worrisome friend

Even better, Palworld's obviously inspired components from other games have let me approach the multiplayer aspect of the game using a common language. Before learning the Pals' real names, my brother and I would occasionally refer to each one by its Pokémon doppelganger when we were playing cooperatively. At one point, I genuinely started yelling as my brother yelled for me to "res" him after a friend had knocked him unconscious. It seemed like we were playing a game of Fortnite.

This game has a lot of rough edges since it tries to achieve too much. Expect less polish and attention to detail in the design than you would from a high-end, high-budget AAA game. Its soundtrack isn't the most elaborate, and although the overworld map is really expansive, allowing me to explore snow biomes, volcanic biomes, and everything in between, its environments don't quite feel mysterious or full of wonder. There are numerous bugs in the game, which is still under early access. Walking about a base can easily trap The Pals, and occasionally, trying to jump while climbing, for example, will cause my character to glitch out or become frozen in specific movements.

Throughout Palworld, I never encountered a completely smooth and balanced ramp that ran from beginning to end. It felt a little harsh and gritty to go from creating standard old Pal spheres to creating Mega and Giga spheres. Creating the next tier of Pal spheres required some wrangling; I had to find a good camp location and catch the right Pals to set up the infrastructure to mine enough ore to make ingots for the spheres. At a certain point, the standard Pal spheres become completely useless due to the extremely low catch rates.


I still had a good experience using Palworld. Working at my base, exploring, and catching Pals provided just the right amount of structure and variation, and I like how everything came together in the end. This game has forced me to reconsider the kinds of games and genres that can and should go together. Occasionally, the game faltered due to its immense scale; several systems experienced bugs or functioned like unfinished projects. Nevertheless, this video game that resembles Frankenstein's monster offers a challenging yet unexpectedly happy survival adventure. Even though it's still in early access, I'm excited to see what Palworld will become. 

Coming to enjoy the fishing in Stardew Valley


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