I've grown less enthusiastic about the Call of Duty series, as you may have noticed if you've read any of my reviews since I started writing for Jump Dash Roll. It's difficult to talk about what was once the best shooter available because it has long since become stale. Even with the assistance of a bottle of Writers Tears Irish Whiskey, I mean, I technically get paid for coming up with clever things to say about things, but lately, I simply haven't been able to come up with a good enough description of the franchise. There haven't been many modifications to one of the most popular recognizable video gaming establishments that I've turned to, shamelessly reproducing portions of my old reviews whenever my editor sends me a key for whatever Activision-Blizzard chooses to call their yearly first-person shooter. That isn't the case, though, because Call of Duty: Modern Warfare III (2023) is so damn awesome that I have a ton of adjectives to describe it, the most important being "shit."
Look, you know what Call of Duty is by now, and so does your grandmother and your cat. It's a first-person shooter with an undefined modern scenario, a lackluster narrative, and a disposable co-op feature. It also has an addictive multiplayer mode. Technically sound, with respectable but unimaginative cinematography, all of the twentysomething mainstream entries in the franchise are else
the definition of "fine" itself. Not only does Call of Duty seem to be the only game that almost anyone can play mindlessly, but we are all now addicted to the sound of hit markers and the little hit of dopamine we get when we level up. That's why you, me, my friends, and my dad all buy it every year for the same reason: to pass the time on lazy Friday nights with a few old friends. To be clear, MWIII (2023) doesn't affect any of that, and everything about it is fine. alter anything about it. From the standpoint of the title's basic design to our collective addiction problems, the game only exacerbates all of those things.
Somehow, the campaign of Modern Warfare 3 is when the game's issues begin. Even if the franchise has never been known to deliver anything more than an abridged, badly executed Michael Bay film for those who would rather not explore its internet content, this installment of the series fails to do that even halfway. The three hours of single-player content in MWIII (2023) consist of a combination of short "open combat missions," which are just bot battles lifted from the ubiquitous Warzone, and a few linear activities that don't even faintly have a coherent story. In Modern Warfare 2, (2009), Makarov gained notoriety during the "No Russian" sequence. While the previous two Modern Warfare reboots were intended to introduce Makarov as an evil Russian ultranationalist with peculiarly comprehensible reasons for attempting to start World War 3, Makarov is essentially a comic book villain in this game. In the majority of the series' installments, Task Force 141, a group of superhuman operators, consistently defends the globe from threats by using their superhuman abilities. command of the realistic Captain Price — and its ensemble of supporting players, which this time includes returning fan favorites like the CIA agent who most likely tortured people in Guantanamo Bay and a man who strikingly resembles a father who likely beats his children and consumes cheap beer.

The campaign for Mass Effect III (2023) is only good because it allows you to look at Call of Duty: Ghosts Dog.
It's actually not worth playing the campaign for the first time in the franchise's history, which is saying something. If you enjoy aimlessly killing bots, you can have some pleasure, but there's nothing else exciting to do in it. Not only is the single-player in MWIII (2023) subpar by Call of Duty standards, but it's also subpar. It has a small number of missions that would pass muster if the game were created by an independent developer as opposed to one with more than God, but that was untrue. In some ways, MWIII (2023) is worse than Black Ops 4, which didn't even have a bloody campaign, and nearly obliterates the legacy of the incredible Modern Warfare (2019). In addition to being a strangely anti-war war game, it also included playable missions from well-known war films like Zero Dark Thirty and 13 Hours: The Secret Soldiers of Benghazi.
Although the zombies mode in MWIII (2023) isn't quite as horribly bad as the game's single-player, it's still not really enjoyable. Treyarch, who seemed to have been assigned to the project at random, has chosen to make the franchise's most entertaining method of killing AI little more than a ripoff of the previously mentioned Warzone, as opposed to the traditional round-based mode where you kill the undead to earn cash that can be spent to buy new guns or perks in a relatively linear environment. Every time you turn it on, you and a few friends or random online users spawn in an open environment. matching and you have to take on and finish arbitrary missions on a big map that includes teams of other players. After that, you have to extract using whatever gear you managed to find. Instead of having to find your way through doors or surviving rounds, you are free to explore the map for as long as you like, doing anything you please, until the 45-minute timer goes out or you choose to leave freely by taking a helicopter.
All of this is completely mindless entertainment, yet it may also be somewhat enjoyable. In MWIII (2023) co-op, your opponents are either bullet sponges that take dozens of rounds to take down or they are completely brain-dead, both literally and artificially speaking. These opponents are ideal fodder to help you collect experience points that are shared with the multiplayer mode. Zombies lack a true sense of progression as well because it's up to you as the player to decide whether to go to higher-level zones are full of the bullet sponges discussed before, yet you could easily kill hordes from your drop zone for the better part of an hour. The only reason it truly exists, aside from any potential intrinsic reward you might receive from blowing a zed's head off, is that it makes it possible for you to swiftly acquire weaponry in the multiplayer mode of MW (2023), which, basically

It is more frustrating than you can possibly imagine that you have to do this each time the game updates, which is virtually every day.
Well, there's no nice way to put it, so allow me to be blunt with all of you: The player-versus-player mode in Modern Warfare III (2023) is abhorrent and represents a significant regression for the franchise in every aspect. The fundamental element of the series—getting new weaponry by murdering other players, which then enables you to use those new guns to kill other players in gory and antiquated ways—remains intact, but it is hindered by every horrible mechanic you can imagine. Some of those are arbitrary, such as the microtransactions that let you customize your character's appearance to resemble anyone from Beyoncé to a tree god or the capacity to practically entirely circumvent the mode's progression system by only playing zombies and obtaining any weapon you desire for multiplayer use, but some are undeniably problematic.
The main problem with the mode is its maps. MWIII (2023) started with the same array of playable plots as Modern Warfare 2 (2011), rather than a dozen or so additional environments for you to drop-shot other gamers in. At worst, it shows how far multiplayer design has progressed in the last ten years, as even beloved games like Highrise of Favela aren't very outstanding by today's standards of game design. At best, this feels like a poor effort on the part of the game creator. Putting this aside, however, additionally, the mode is hindered by dumb mechanics like increasing the time-to-kill, which doesn't feel right and making you finish daily challenges to unlock a lot of its basic arsenal instead of earning them naturally by leveling up.
Thank you very much; no, I won't take down my request for my teammates to stop talking.
The fact that all of the guns from Modern Warfare II (2022) can theoretically be used in Modern Warfare III (2023) is worth mentioning. These guns can be unlocked through complicated challenges once you reach the game's current maximum rank of 55 or by using them if you already own them in the aforementioned 2022 title. This also applies to any skins you purchased during last year's CoD, but it's not a good thing. Because it takes longer to kill your opponents, most of the 2023 title's enormous arsenal—which technically numbers in the hundreds—just aren't very effective, and very few of them even have unique features or captivating animations.
All things considered, the multiplayer feature of MWIII (2023) is more akin to a free-to-play shooter than it is to the most recent installment of the most recognizable IP in video gaming history. Every time one of your kills is somehow considered exceptional by the game's algorithm, useless messages fill your screen, and the skins in the game are equally expensive as the title itself. It is also highly implemented to the point that you are almost certain to have a 1.0 kill rate for skill-based matchmaking, which pairs you with individuals who are roughly as excellent or poor at the title as you are. death ratio, gain access to one new item of equipment every hour, and, should you ever choose to matchmake with friends who are either poorer or better at obtaining kill streaks than you, you can be sure that you will have a terrible time.
It's also important to note that, from a technical standpoint, MWIII (2023) is absolutely appalling. Even though the game has a respectable, if slightly out-of-date, appearance and passable, if unremarkable, animations, it has a ton of small and large bugs, major server problems, and—perhaps worst of all—every time it receives an update, which happens almost every day, you have to restart it. Even the audio design is really sloppy, with many of the gun noises sounding either overly bassy or far too silent. It's almost as if MWIII (2023) was built in less than a year and before anyone had a chance to QA test it, given that the franchise is widely regarded as having good graphics and being fine in all other aspects.

This isn't an AI-generated image; you can actually purchase a Nicki Minaj game for £20. Doom Man, Skeletor, and 21 Savage—whoever the heck he is—are also available.
Fans of Call of Duty have probably read that MWIII (2023) was originally intended to be an expansion for MWII (2022) rather than a stand-alone game. It's safe to assume that this was true at this time. It's still got the franchise's trademark dopamine-inducing, addictive gunplay, but it doesn't stop it from being the worst Call of Duty game ever made and, at its worst, an incredibly uninspired video game. Its multiplayer has so many major issues that it's difficult to appreciate, and its single-player is just plain awful. Its zombie mode is also uninspired. Additionally, the technological problems, and because of how difficult it is to identify bought skins on its maps, microtransactions that almost seem like pay-to-win games. I will say it again and again and again: Call of Duty Bloody needs to cease being a yearly franchise, and your annual purchases of the game will contribute to that. Simply put, if you're thinking about playing the game, don't. Instead, play Battlebit Remastered or take a short break from first-person shooters. However, if you have, I would like I want you to know that I understand why you did, but I also want you to know that you should definitely look into getting some of the treatment that is available for those who are addicted.
3
Call of Duty: Modern Warfare III (2023)’s campaign is comically bad, its Zombies mode is zonked, and its multiplayer just kind of sucks.
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